![]() ![]() ![]() If you use the tactical time dilation ability a lot, go for Slow the World or The Reaper. If you collect every item (like us) and wind up over your carrying capacity a lot, grab the Pack Mule and Traveler perks that let you carry more and fast travel even while you’re encumbered. Look for the perks that will help you the most. Which perk is best for you depends on how you play. These are things like increasing your health, speed, carrying capacity, or the damage you deal with certain weapons. Perks are bonuses to other stats that don’t really fall into the above categories. Periodically, when you level up, you’ll receive perk points that you’ll use to unlock perks. The final step in character creation doesn’t happen at the beginning of the game. You can read our more in-depth guide about aptitudes here. The Outer Worlds Aptitudes chart AptitudeĬonstruction, Electrician Class, Wire Spooler. You get a +1 to a skill, take a few percent less damage from a specific type of weapon, or get a greater benefit from consumables. (Even using the Vocational Competence Respecification Machine on the Unreliable later in the game won’t let you choose a different aptitude.) The aptitude you choose will give you a minor bonus to one of your stats. AptitudeĪn aptitude is a small but permanent aspect of your character. When your stats reach 50 (not modified by gear or companions), you’ll have to assign points to them individually to increase them further. Assigning points into your skills lets you make up for anything you lost out on during the attributes phase of character creation. Focus on leveling up the skills you use the most, and the skills you wish you had. You can dump all 10 into the same skill every time (but that’s probably not the smartest way to do it). Putting points into the broader categories increase all the stats within.Įvery time you level up, you’ll get 10 points to assign to your skills. Skills are also where you’ll do all your leveling up.Īt the beginning of the game, and until any skills reach 50 points, you’ll be assigning points to the broad categories, like melee and tech. While your starting level in each skill is determined by your attributes, skills are the actual stats that you’ll be using to interact with your environment. Once you have your attributes set up, you’ll switch over to skills. The Outer Worlds attributes and their associated skills Obsidian Entertainment/Private Division via Polygon Skills The Outer Worlds attributes and associated skills Attribute group We’ve also listed them in the table below. ![]() While you’re deciding what attributes to increase (or decrease), you’ll see a list of the impacted skills on the right. Your stats in these six attributes determine the value of your skills (more on skills below). You can assign up to three points in the stats - making them good, high, and very high. You can make a stat below average to get an extra attribute point to assign elsewhere. You can’t change your assignments later, so these choices are permanent. While making your character, you have six attribute points to assign to these stats. The body stats are strength and dexterity, mind has intelligence and perception, and personality consists of charm and temperament. They’re divided into three broad categories: body, mind, and personality. These stats that determine what your character is capable of - like how physically strong, nimble, or charismatic you are. AttributesĪttributes in The Outer Worlds are the stats you probably expect from an RPG. We’ll also help you with some advice about the most useful (or just our favorite) stats and skills. We’ll point out the ones that you’ll be able to increase through leveling up and those that are permanent. It all makes the process of building your character feel kind of intimidating.īelow, we’ll talk through all the aspects that go into character creation (except for your appearance). It’s a little more simple and nuanced, and you need to make (what feels like) big decisions about your character really early in the game. The character creation and leveling up system in The Outer Worlds probably doesn’t work quite like you’d expect from a role-playing game.
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